[<<Previous Entry]
[^^Up^^]
[Next Entry>>]
[Menu]
[About The Guide]
Description: Restore a saved area of the graphics screen
Mapped Command: RESTORE GRAPHICS SCREEN
FUNCTION __RestGScreen(label)
local Pos1a, Pos1b, Pos2a, Pos2b, Handle
local screen := __ScanScreens(label)
if screen > 0
Pos1a := _screens_[screen,1] // upper left row
Pos1b := _screens_[screen,2] // upper left column
Pos2a := _screens_[screen,3] // upper left row
Pos2b := _screens_[screen,4] // upper left column
handle := _screens_[screen,5] // dGE handle
if handle != 0
snappaste(__XdGE(Pos1b),__YdGE(Pos2a),handle)
snapkill(handle)
_screens_[screen,1] := NullInteger // upper left row
_screens_[screen,2] := NullInteger // upper left column
_screens_[screen,3] := NullInteger // lower right row
_screens_[screen,4] := NullInteger // lower right column
_screens_[screen,5] := NullInteger // dGE handle
_screens_[screen,6] := NullString // GL memvar
else
__HandleError(NoHandlesLeft,screen)
endif
else
__HandleError(NoSuchHandle,label)
endif
RETURN(Void)
See Also:
RESTORE GRAPHICS SCREEN
This page created by ng2html v1.05, the Norton guide to HTML conversion utility.
Written by Dave Pearson